|
Post by Twilitbeing on Feb 28, 2010 16:12:03 GMT -6
I didn't know what else to call it.
Name: Twilitbeing (twī'-lit-bēŋ)
Availability: Sporadic (clarification upon request)
Skills:
Plot adaptation Gameplay logistics (how to handle missions, the interface, etc.) 3D modeling/animation (mostly inorganic subjects) Assembling the game itself (depending on what engine we decide to use)
Why I'm here: I've always thought Sonic X had the potential to be a great game, but Sega seems unlikely to ever devote themselves to such a project. Now that others evidently agree with me, and as I have some basic skill with Maya, why not join up?
|
|
|
Post by Brian on Feb 28, 2010 17:50:14 GMT -6
Excellent Just curious, what engines do you have/know how to work with?
|
|
|
Post by Twilitbeing on Feb 28, 2010 17:59:14 GMT -6
Unreal III, the engine used to make Bioshock, Gears of War, Assassin's Creed, and others. I can work the editor itself fairly well, but I'm not yet sure how to program it for a free-standing game (as opposed to building multi-player arenas for its title game, Unreal Tournament III.)
|
|
|
Post by Brian on Feb 28, 2010 18:36:16 GMT -6
Well I guess now's the time to learn And thats awesome, I play Unreal Tournament 2004 now and then haha.
|
|